2025-11-30 01:33:30 +00:00
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export class UI {
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constructor(ctx, game) {
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console.log("UI Version 1.1 Loaded");
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this.ctx = ctx;
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this.game = game;
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this.messageLog = document.getElementById('message-log');
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this.spellsList = document.getElementById('spells-list');
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this.inventoryLink = document.getElementById('inventory-link');
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if (this.inventoryLink) {
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this.inventoryLink.onclick = (e) => {
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e.preventDefault();
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this.game.toggleInventory();
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};
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}
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2025-11-30 01:33:30 +00:00
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this.popup = null;
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this.popupTimeout = null;
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}
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log(message) {
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if (!this.messageLog) return;
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const div = document.createElement('div');
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div.textContent = message;
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this.messageLog.appendChild(div);
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this.messageLog.scrollTop = this.messageLog.scrollHeight;
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}
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2025-12-25 01:29:57 +00:00
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renderMap(map, player, monsters, items, projectiles, tileSize) {
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// Fill background
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this.ctx.fillStyle = '#000000';
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this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
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this.ctx.font = `${tileSize}px monospace`;
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this.ctx.textBaseline = 'top';
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// Calculate viewport (center on player)
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const viewWidth = Math.ceil(this.ctx.canvas.width / tileSize);
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const viewHeight = Math.ceil(this.ctx.canvas.height / tileSize);
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const startX = player.x - Math.floor(viewWidth / 2);
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const startY = player.y - Math.floor(viewHeight / 2);
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for (let y = 0; y < viewHeight; y++) {
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for (let x = 0; x < viewWidth; x++) {
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const mapX = startX + x;
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const mapY = startY + y;
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if (mapX >= 0 && mapX < map.width && mapY >= 0 && mapY < map.height) {
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const tile = map.tiles[mapY][mapX];
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const isLit = map.isLit(mapX, mapY);
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const dist = Math.sqrt(Math.pow(player.x - mapX, 2) + Math.pow(player.y - mapY, 2));
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const inRadius = dist <= 3.5; // Radius of 3 (using 3.5 for better circle approximation)
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if (isLit || inRadius) {
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this.drawTile(x * tileSize, y * tileSize, tile, tileSize);
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} else {
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// Draw nothing or a very dark tile for "unseen" areas
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this.ctx.fillStyle = '#000000';
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this.ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize);
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}
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}
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}
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}
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// Draw Items
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if (items) {
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for (const item of items) {
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const isLit = map.isLit(item.x, item.y);
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const dist = Math.sqrt(Math.pow(player.x - item.x, 2) + Math.pow(player.y - item.y, 2));
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if (!(isLit || dist <= 3.5)) continue;
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const screenX = (item.x - startX) * tileSize;
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const screenY = (item.y - startY) * tileSize;
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if (screenX >= -tileSize && screenX < this.ctx.canvas.width &&
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screenY >= -tileSize && screenY < this.ctx.canvas.height) {
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this.drawEntity(screenX, screenY, item, tileSize);
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}
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}
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}
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// Draw Monsters
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for (const monster of monsters) {
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const isLit = map.isLit(monster.x, monster.y);
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const dist = Math.sqrt(Math.pow(player.x - monster.x, 2) + Math.pow(player.y - monster.y, 2));
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if (!(isLit || dist <= 3.5)) continue;
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const screenX = (monster.x - startX) * tileSize;
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const screenY = (monster.y - startY) * tileSize;
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// Only draw if visible
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if (screenX >= -tileSize && screenX < this.ctx.canvas.width &&
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screenY >= -tileSize && screenY < this.ctx.canvas.height) {
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this.drawEntity(screenX, screenY, monster, tileSize);
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}
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}
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// Draw Projectiles
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if (projectiles) {
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for (const proj of projectiles) {
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const isLit = map.isLit(proj.x, proj.y);
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const dist = Math.sqrt(Math.pow(player.x - proj.x, 2) + Math.pow(player.y - proj.y, 2));
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if (!(isLit || dist <= 3.5)) continue;
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const screenX = (proj.x - startX) * tileSize;
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const screenY = (proj.y - startY) * tileSize;
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if (screenX >= -tileSize && screenX < this.ctx.canvas.width &&
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screenY >= -tileSize && screenY < this.ctx.canvas.height) {
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this.drawEntity(screenX, screenY, proj, tileSize);
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}
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}
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}
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// Draw Player
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const playerScreenX = (player.x - startX) * tileSize;
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const playerScreenY = (player.y - startY) * tileSize;
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this.drawEntity(playerScreenX, playerScreenY, player, tileSize);
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this.drawPopup();
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}
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updateStats(player, depth) {
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document.getElementById('stat-hp').textContent = player.hp;
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document.getElementById('stat-max-hp').textContent = player.maxHp;
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document.getElementById('stat-str').textContent = player.stats.str;
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document.getElementById('stat-level').textContent = player.level;
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document.getElementById('stat-xp').textContent = player.xp;
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document.getElementById('stat-max-xp').textContent = player.maxXp;
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document.getElementById('stat-ac').textContent = player.getDefense();
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document.getElementById('stat-floor').textContent = depth;
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document.getElementById('stat-gold').textContent = player.gold;
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document.getElementById('stat-mana').textContent = `${player.mana}/${player.maxMana}`;
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document.getElementById('stat-int').textContent = player.stats.int;
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}
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updateInventory(player) {
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// Now handled by canvas-based inventory box
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if (this.inventoryLink) {
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this.inventoryLink.textContent = `[ View Inventory (${player.inventory.length}) ]`;
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}
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}
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drawInventory(player, selectedIndex) {
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const ctx = this.ctx;
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const width = 500;
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const height = 400;
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const x = (ctx.canvas.width - width) / 2;
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const y = (ctx.canvas.height - height) / 2;
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// Background
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ctx.fillStyle = '#000000';
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ctx.fillRect(x, y, width, height);
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ctx.strokeStyle = '#ffffff';
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ctx.lineWidth = 2;
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ctx.strokeRect(x, y, width, height);
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// Title
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ctx.fillStyle = '#ffffff';
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ctx.font = '20px monospace';
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ctx.textAlign = 'center';
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ctx.fillText('Inventory', x + width / 2, y + 30);
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// Items
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ctx.font = '16px monospace';
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ctx.textAlign = 'left';
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let itemY = y + 70;
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if (player.inventory.length === 0) {
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ctx.fillStyle = '#888888';
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ctx.textAlign = 'center';
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ctx.fillText('Empty', x + width / 2, itemY + 20);
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} else {
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player.inventory.forEach((item, index) => {
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const isSelected = index === selectedIndex;
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const isEquipped = player.equipment.weapon === item || player.equipment.armor === item || player.equipment.shield === item;
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if (isSelected) {
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ctx.fillStyle = '#333333';
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ctx.fillRect(x + 20, itemY - 5, width - 40, 25);
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ctx.fillStyle = '#ffff00';
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ctx.fillText('>', x + 25, itemY + 10);
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} else {
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ctx.fillStyle = '#aaaaaa';
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}
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let displayName = item.name;
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if (isEquipped) displayName += " (E)";
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ctx.fillText(displayName, x + 50, itemY + 10);
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itemY += 30;
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});
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}
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// Instructions
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ctx.fillStyle = '#888888';
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ctx.font = '12px monospace';
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ctx.textAlign = 'center';
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ctx.fillText('1: Laser | 2: Fireball | 3: Light | 4: Heal | 5: Return | Up/Down: Select | Enter: Use/Equip | Esc/i: Close', x + width / 2, y + height - 20);
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// Reset
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ctx.textAlign = 'start';
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}
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updateSpells(player) {
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if (!this.spellsList) return;
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this.spellsList.innerHTML = '';
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player.spells.forEach((spell, index) => {
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const li = document.createElement('li');
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li.textContent = `${index + 1}. ${spell}`;
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this.spellsList.appendChild(li);
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});
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}
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2025-11-30 01:33:30 +00:00
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drawTile(screenX, screenY, tile, size) {
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if (tile === '#') {
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this.ctx.fillStyle = '#808080'; // Gray wall
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this.ctx.fillRect(screenX, screenY, size, size);
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// Add a bevel effect for walls
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this.ctx.strokeStyle = '#ffffff';
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this.ctx.lineWidth = 2;
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this.ctx.beginPath();
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this.ctx.moveTo(screenX, screenY + size);
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this.ctx.lineTo(screenX, screenY);
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this.ctx.lineTo(screenX + size, screenY);
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this.ctx.stroke();
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this.ctx.strokeStyle = '#404040';
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this.ctx.beginPath();
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this.ctx.moveTo(screenX + size, screenY);
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this.ctx.lineTo(screenX + size, screenY + size);
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this.ctx.lineTo(screenX, screenY + size);
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this.ctx.stroke();
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} else if (tile === '>') {
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// Stairs Down
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this.ctx.fillStyle = '#202020';
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this.ctx.fillRect(screenX, screenY, size, size);
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this.ctx.fillStyle = '#ffffff';
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this.ctx.fillText('>', screenX + size / 4, screenY);
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} else if (tile === '<') {
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// Stairs Up
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this.ctx.fillStyle = '#202020';
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this.ctx.fillRect(screenX, screenY, size, size);
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this.ctx.fillStyle = '#ffffff';
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this.ctx.fillText('<', screenX + size / 4, screenY);
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} else {
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// Floor
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this.ctx.fillStyle = '#202020';
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this.ctx.fillRect(screenX, screenY, size, size);
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this.ctx.fillStyle = '#404040';
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this.ctx.fillText('.', screenX + size / 4, screenY);
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}
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}
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showPopup(text, duration) {
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this.popup = text;
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if (this.popupTimeout) clearTimeout(this.popupTimeout);
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this.game.render();
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this.popupTimeout = setTimeout(() => {
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this.popup = null;
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this.game.render();
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}, duration);
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}
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drawPopup() {
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if (!this.popup) return;
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const ctx = this.ctx;
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ctx.font = '16px "Courier New", monospace';
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const textMetrics = ctx.measureText(this.popup);
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const textWidth = textMetrics.width;
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const width = textWidth + 40; // Add padding
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const height = 50;
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const x = (this.ctx.canvas.width - width) / 2;
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const y = (this.ctx.canvas.height - height) / 2 - 50; // Slightly above center
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// Background
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ctx.fillStyle = '#ffffff';
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ctx.fillRect(x, y, width, height);
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// Border
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ctx.strokeStyle = '#000000';
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ctx.lineWidth = 2;
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ctx.strokeRect(x, y, width, height);
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// Text
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ctx.fillStyle = '#000000';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(this.popup, x + width / 2, y + height / 2);
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// Reset text align
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ctx.textAlign = 'start';
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ctx.textBaseline = 'alphabetic';
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}
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drawEntity(screenX, screenY, entity, size) {
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this.ctx.fillStyle = entity.color;
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this.ctx.fillText(entity.symbol, screenX + size / 4, screenY);
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}
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2025-12-25 01:29:57 +00:00
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2025-12-27 00:00:28 +00:00
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drawShop(shopkeeper, player, selectedIndex, mode = 'BUY') {
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2025-12-25 01:29:57 +00:00
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const ctx = this.ctx;
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2025-12-27 00:00:28 +00:00
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const width = 500;
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const height = 400;
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2025-12-25 01:29:57 +00:00
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const x = (ctx.canvas.width - width) / 2;
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const y = (ctx.canvas.height - height) / 2;
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// Background
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ctx.fillStyle = '#000000';
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ctx.fillRect(x, y, width, height);
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ctx.strokeStyle = '#ffffff';
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ctx.lineWidth = 2;
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ctx.strokeRect(x, y, width, height);
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// Title
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ctx.fillStyle = '#ffffff';
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ctx.font = '20px monospace';
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ctx.textAlign = 'center';
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2025-12-27 00:00:28 +00:00
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ctx.fillText(`${shopkeeper.shopName} - ${mode}`, x + width / 2, y + 30);
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2025-12-25 01:29:57 +00:00
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// Items
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ctx.font = '16px monospace';
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ctx.textAlign = 'left';
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let itemY = y + 70;
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|
2025-12-27 00:00:28 +00:00
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const list = mode === 'BUY' ? shopkeeper.inventory : player.inventory;
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2025-12-25 01:29:57 +00:00
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|
2025-12-27 00:00:28 +00:00
|
|
|
if (list.length === 0) {
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|
|
ctx.fillStyle = '#888888';
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|
|
ctx.textAlign = 'center';
|
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|
|
ctx.fillText(mode === 'BUY' ? 'Sold Out' : 'Nothing to sell', x + width / 2, itemY + 20);
|
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|
|
} else {
|
|
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|
|
list.forEach((entry, index) => {
|
|
|
|
|
const isSelected = index === selectedIndex;
|
|
|
|
|
const item = mode === 'BUY' ? entry.item : entry;
|
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|
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|
|
|
let price = 0;
|
|
|
|
|
if (mode === 'BUY') {
|
|
|
|
|
price = entry.price;
|
|
|
|
|
} else {
|
|
|
|
|
// Calc sell price
|
|
|
|
|
let baseValue = 40;
|
|
|
|
|
if (item.type === 'weapon') baseValue = 100 * item.level;
|
|
|
|
|
if (item.type === 'shield') baseValue = 40 * item.level;
|
|
|
|
|
if (item.type === 'potion') baseValue = 20;
|
|
|
|
|
price = Math.floor(baseValue / 4);
|
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|
|
|
}
|
2025-12-25 01:29:57 +00:00
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|
2025-12-27 00:00:28 +00:00
|
|
|
if (isSelected) {
|
|
|
|
|
ctx.fillStyle = '#333333';
|
|
|
|
|
ctx.fillRect(x + 20, itemY - 5, width - 40, 25);
|
|
|
|
|
ctx.fillStyle = '#ffff00';
|
|
|
|
|
ctx.fillText('>', x + 25, itemY + 10);
|
|
|
|
|
} else {
|
|
|
|
|
ctx.fillStyle = '#aaaaaa';
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ctx.fillText(`${item.name}`, x + 50, itemY + 10);
|
|
|
|
|
ctx.textAlign = 'right';
|
|
|
|
|
ctx.fillText(`${price}g`, x + width - 50, itemY + 10);
|
|
|
|
|
ctx.textAlign = 'left';
|
|
|
|
|
|
|
|
|
|
itemY += 30;
|
|
|
|
|
});
|
|
|
|
|
}
|
2025-12-25 01:29:57 +00:00
|
|
|
|
|
|
|
|
// Player Gold
|
|
|
|
|
ctx.fillStyle = '#ffd700';
|
|
|
|
|
ctx.textAlign = 'center';
|
2025-12-27 00:00:28 +00:00
|
|
|
ctx.fillText(`Gold: ${player.gold}`, x + width / 2, y + height - 50);
|
2025-12-25 01:29:57 +00:00
|
|
|
|
|
|
|
|
// Instructions
|
|
|
|
|
ctx.fillStyle = '#888888';
|
|
|
|
|
ctx.font = '12px monospace';
|
2025-12-27 00:00:28 +00:00
|
|
|
ctx.fillText('Tab: Toggle Buy/Sell | Up/Down: Select | Enter: Action | Esc: Exit', x + width / 2, y + height - 20);
|
2025-12-25 01:29:57 +00:00
|
|
|
|
|
|
|
|
// Reset
|
|
|
|
|
ctx.textAlign = 'start';
|
|
|
|
|
}
|
2025-11-30 01:33:30 +00:00
|
|
|
}
|